Skip to main content

Final Fantasy XII: Revenant Wings (DS)

Final Fantasy XII: Revenant Wings (for the DS) is the sequel to the epic saga Final Fantasy XII found on the PS2. It follows Vaan and his band of sky pirates as they embark on new adventures. The game takes place almost immediately after the events of XII, but it can be treated as a stand alone title, though there are nods to the parent game.

The gameplay is not your typical RPG affair, rather Square-Enix chose to use an action/real-time strategy system. In doing so, they were able to preserve some of the game mechanics used in FF XII in that you'd assign your characters a command, and they would follow it until you ordered them to do something else (ie. the gambit system). However, at the same time this was not like your traditional RTS where you'd have to harvest resources and create buildings. Instead, your main characters are chosen as leaders (5 maximum per mission) and often you'd take control of portals where you'd be able to summon monsters (called espers) to do your bidding. So really all you had to do was manage your mob of characters and you would be good. The battle system worked like a 2-tier rock-paper-scissors system, the first being with melee-ranged-flying units, and then elemental attributes (ie. fire-water-lightning-earth-etc.).

So let's start with the upsides to the game. The story is very well-versed with much to chew on. In fact I think in total I clocked in 35+ hours upon completion of the game. I appreciated the simpler storyline as compared to the convoluted political drama discovered in its parent game. Aside from the main story line, in each chapter there would be side missions that you could complete for a fuller experience (I reached 90% game completion in the end, the other 10% were too tough).

The music was done beautifully for a handheld... this seems more of a common things these days I suppose, with more advanced systems and what not. What gave it more charm was that a lot of the songs were directly from XII, except changed to give it a handheld sort of feel (you know what I mean?). The fully rendered FMV's are breathtaking to look at, much like the ones done on FFIII also for the DS. Square-Enix definitely pushed the envelope in terms of FMV content.

Now the downsides. After 5 or so hours of playing, the gameplay gets repetitive. Just as long as you pick the right kinds of espers to fight for you, then it's pretty much clear sailing. Sometimes getting your characters to follow your commands was a pain in the ass. Instead of following your orders, they would fight the closest enemy to them instead, disregarding your command for them to move, fight something else, or to cast a spell. Frustrating. Another weak point was the lack of multiplayer or online play. It would have been pretty fun to challenge the armies of other players via wifi.

So in the end, if you're a Final Fantasy fanatic, then this is thumbs up (at a +20 degree angle), and if you're not a FF fan, then I'd say thumbs in the middle. Later geeks!

Comments

Anonymous said…
Love your blog, would like to exchange links via blogroll.

http://eightbitmemoirs.blogspot.com/

Popular posts from this blog

THE ARTIST!!!!!!!

The Artist is director Michael Hazanavicius ode to the silent films of yesteryear. Not only focus on a silent movie actor and movie making, but it in itself is also a silent movie. The movie follows a silent movie actor named George Valentin through the rise and fall of his career. At the start of the film, we see George as this superstar celebrity; he loves the glitz and glamour of being a famous actor and soaks in all the attention he can get. He loves having his photos taken and being adorned on the front pages of newspapers. He is THAT kind of celebrity. At the premiere event of his latest movie, he bumps into one Peppy Miller – a young woman with big ambitions and dreams in Hollywoodland. The lives of the two intersect and an attraction immediately blossoms. The romance could only go so far as Valentin is a (happily?) married man. George’s superstardom reaches its height at a precarious time. And as the 1920s are ushered out, so are silent movies. The new decade brings w...

Finally, the Xbox 360!!

So as I mentioned in a previous post, I received an Xbox 360 for Christmas from my dad. A great present it was! I've had 3 weeks to enjoy it so I guess I can give you my impressions of it now. First the controller. In truth, I haven't felt a controller this comfortable in my gaming life before. As a child who grew up on the 8-bit generation, with just a directional pad and 2 buttons, there was quite a learning curve getting used to using two analog sticks at the same time. You might say, "Hey Lam, how bout the PS2? You have that machine, and that has analog sticks". True, but of the twenty or so games I have for that, all of them used either only 1 analog stick, or allowed the option to switch on to the directional pad. Using 2 sticks at the same time was at first just uncomfortable. This made for all sorts of trouble as I was playing Gears of War . Luckily for me, I had computer controlled teammates that watched my back. I love the Media Center capabilities...

The League of Denial (2013)

The topic of concussions in sports is a dialogue that’s been growing the past number of years.  Do a search on ‘concussions’ and ‘football’ and you’ll get several thousand hits on the controversy that’s surrounded the sport.  It’s a challenging topic as the research is all relatively new, and the topic itself challenges the mentality and philosophy adopted by football loving Americans.  Now, I’m not a fan of football or NFL but when I saw this book lying at the local bookstore, my interest was piqued.  Although I’m not a fan of football, those that know me know that I’m an unabashed fan of prowrestling.  Talks about concussions are also quite a hot topic even within the prowrestling sub-culture.  Earlier this year, one of the hottest wrestlers of the current era, Daniel Bryan, retired early at the age of 34 due to a history of concussion related issues.  Interestingly, he was not permitted to return to the ring due to the disapproval by WWE’s medic...